0.3.2 Update
Development Update – Changelog
UI & Quality of Life
* Added a new game icon.
* Added button highlighting in the Character Selection menu for improved usability.
* Added a selection outline to highlight the currently selected shop tab.
* Added weapon and tome descriptions.
* Added a new button prompt image.
* Added a new chest purchase prompt image.
* Added a health bar shake animation for better damage feedback.
* Increased item icon sizes for improved readability.
* Fixed an issue where the Shrine menu could become unusable with the mouse.
* Various Character Selection menu fixes.
Shop System
* Shop system is now fully implemented.
* Added shop sound effects.
* Item ownership defaults have been configured.
* Shop items are now sorted based on ownership status and price.
Gameplay & Progression
* Introduced advanced movement mechanics:
* **Shift** – Dash
* **Left Ctrl + Space** – Bullet Jump
* Wall Running & Wall Jumping
Advanced Movement Improvements
* Reworked wall-running to use angle detection.
* Dashing directly into a wall now initiates a wall climb.
* Bullet Jump now launches the player in the direction the camera is facing (camera lock removed).
* Wall stick duration now scales with player speed.
* Added fading stamina and health bars.
* Added a movement feedback system for dynamic FOV and camera effects.
* Improved wall run and wall jump consistency.
Enemies
* Added flying enemies.
* Added hybrid flying/walking enemies.
* Reworked Gargoyles into hybrid enemies.
* Reworked Flying Eyes into fully flying enemies.
* Optimized all enemy models.
Experience System
* Tweaked EXP crystal behaviour.
* EXP crystals now always merge experience into existing crystals rather than creating new ones.
* EXP crystals now turn purple when holding approximately 100 EXP.
* Additional EXP crystal balancing and polish.
Bug Fixes
* Fixed an occlusion culling issue near walls.
* Fixed a bug preventing the final boss from spawning *(requires further testing)*.
* Fixed Sir Scorch's description displaying "-1" instead of "+1".
* Standardized "Bones" to "BONES" throughout the game.
Visual Changes
* Removed the skybox.
Files
Get BONES
BONES
Playtest Prototype
| Status | Prototype |
| Authors | NicIshDev, Cyber Gnome Studio |
| Genre | Action |
| Tags | 3D, Monsters, Roguelike, Survivor-like |
More posts
- 0.3.9 Update24 days ago
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